Infinity Kingdom | Merlin Crit Build with Report Insight
- Manny IK
- Oct 30, 2021
- 4 min read
Updated: Oct 31, 2021
Hello there, Manny here! Today I bring you another insane Merlin MVP report, against an equally powerful opponent. I'll be showing you in detail the important aspects of the report and also showing you my current build.
First of all, lets look at the the main dashboard of the report. The information upfront doesn't show everything you need to know. You need to navigate the different sections to fully understand the fight.

We need to go deeper! Lets look at each Immortals role in the fight.
Harald:

In my current build Harald is basically a Supporting Tank.
I've assigned him with the role of carrying 3 very important skills that can have a great impact in a fight.
The skills are :
Weakness - reduces enemy resilience rate (= enemies have lesser resistance to crit attacks/spells)
Energy Supression - reduces enemy energy regeneration speed
Resist - reduces your teams magical damage taken
So Harald's part is not to deal damage, but to debuff the enemy and also reduce the damage your team takes. Weakness is a great enabler for Merlins Crit Potential. Energy Supression is a must because sometimes fights are decided by who gets to cast first. Mages can deal heaps of damage, so protecting your team against magical damage is also very important.


(Observation : If you are using Harald as a support tank, make sure his artifact has
defensive stats, to improve his survivability)
Atilla

In my current build Atilla is my Crowd Control (CC) Bot! I've assigned skills that allow Atilla to use his ability faster while keeping him immune to control himself, so he always gets his cast! He also serves a second purpose of my Physical Damage Dealer.
The skills are :
Adrenaline Rush - normal attacks have a chance to give additional energy
Fighting Master- immunity to control and reduces damage taken
Death Breath - steady source of damage to all enemies every 6 seconds
Atilla's part is to silence the enemy team as fast as possible, again - sometimes who gets the first cast wins , especially in Water Vs Water match ups. To improve his energy regeneration we grant him Adrenaline Rush. As we don't want anything to stop Atilla from casting his ability, Fighting Master is a must! Atilla's base damage is okay, putting Death Breath on him will surprise you. He can act as a secondary carry for your team.


(Observation: Attack artifacts with [Surge] are
great for Atilla! Just another extra source of
energy generation to help him cast faster)
Atilla skill is Wild Corrosion and here you can see he Silenced enemies 5 times, for a total of 20 seconds (fight was 0:52 seconds).

Here you can see Death Breath's damage.

Yoshi

In my current build Yoshi is my Ranged Support - AKA Shield for Merlin.
I've assigned skills that allow Yoshi to protect merlin, debuff the enemy team and also Crowd Control the enemy.
The skills are:
Fighting Will - every 20% HP lost triggers a chance to Root the enemy team and deals damage
Malice - reduces enemy team crit rate
Assist - transfer all damage from back row ally (merlin) to the user (yoshi)
Yoshi's part is to soak damage from Merlin, through assist, and by taking in all the damage he makes really good use of Fighting Will, because he will always loose HP, triggering FW several times. At the same time he is also reducing the enemy team critical rate.

(Observation: If you are using Yoshi as a support unit, any artifact with defensive stats will be useful)
Here you can see the damage taken difference between Yoshi and Merlin due to Assist skill.

Here you see Fighting Will in action, casting 6 times (Water Dragon heals so, Yoshi can potentially cast more than 5 times). In a fight of 0:52 seconds, Fighting Will provided stuns for 34 seconds.

Merlin

In my current build Merlin is my Damage Carry.
I have assigned skills around a Crit focused build, that allows for crazy amount of damage but also is RNG dependant.
The skills are:
Poison Nova - chance to deal damage and apply a damage over time effect
Annihilation - chance to deal damage
Chase - after a magical crit has a chance to deal extra damage
Merlin build revolves around crits, Poison nova has a 50% chance to trigger every 6 seconds, making it a good and reliable damage source. Annihilation is one of the most amazing magical damage skills, with a 45% chance to trigger it can deal huge damage to an entire enemy team. Chase can trigger after any magical crit (from Merlin's Skill, from Poison Nova, from Annihilation) and also does tons of damage to all enemies.
Here you see how much damage this build can do, providing you get some crits.


Dragon

The Water Dragon also plays a huge part in this build. The 3rd Dragon Skill provides you with some sweet Crit Value and a buff to damage done.
It can also heal your team, allowing them to stay healthy for a longer time and has a chance to apply a Freeze effect at the start of the fight.


This build is a wild card, and I love it.
It has the potential to surprise some stronger opponents and win fights otherwise impossible to win...but...It can also "let you down" some other times, especially when facing more constant damage builds, that don't rely that much on lucky triggers.
Well folks, this is all for today. Hopefuly after this post you have a better idea of how to look at reports and break down what your team is doing and how it is doing it.
If, like me, you are gambler who loves to see big numbers, leave a like for the Crit Merlin!
Happy Crits!
PS : Download the game here : https://yzdpik.onelink.me/BaRR?pid=KOL&c=CC
and visit the official website : https://infinitykingdom.gtarcade.com
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